You can maintain her interest by leaving hints and clues about where the scrolls went. Say one of your players is a wizard whose entire stock of magic scrolls disappears. They can help you decide where to go next and keep players involved during the session. Throughout your campaign, you always want to keep your players’ motives in mind. Both characters can find value in this event and would be likely to accept this mission. The catalyst for their initial encounter could be as simple as a king posting a bounty for capturing a famous bandit. Maybe one character seeks fame and fortune, while another seeks redemption for their misdeeds. That doesn’t necessarily mean they have to have known each other previously it could be something as simple as using their motivations to push them in the direction of one another. Getting them to start thinking about this while creating their characters can be very useful for you when you begin story writing. How are your player characters going to meet? Another great thing to talk about with your players during your session zero is how their backstories may intertwine. Using their backstories in this way can add a lot of flavor to your world and will help you keep things interesting as time goes on. They can inspire story plot points, main events, and challenges for the party and individual characters. These backstories and motivations will give you plenty of material to use when story writing. Often they will each have their own unique character that they’ll want to play. This is where players can collaborate and come up with character ideas and backstories. Once you have your group together, we always suggest having a session zero. Ask your players: what kind of characters do they have? Where did they grow up? What’s their backstory? Why are they adventuring, and what do they want? The most important part of any TTRPG story is the player characters themselves. Before you delve deep into writing your story, you want to consider your players’ characters. It’s okay to have a story in mind before you ever find a group to play with, but it’s crucial to remember not to write too much ahead of time. As the story unfolds, mold the rest of the adventure around your players’ actions. Overpreparing will often go to waste, and it can lead to railroading which ruins the natural flow of the story. But the key to great story writing for a DM is to write only a small portion of the story to start. When writing a novel, you usually know where the story will go – you write the entire book end to end. The main difference between writing for a novel and writing for a game such as D&D is the writing process itself. In both cases, the story must include the plot, the world setting, the NPCs, and the adventures or encounters your group will have. Whether that be a pre-written campaign that you follow along with or modify or an entirely new campaign you wrote from scratch. As a dungeon master, your job is to come up with a campaign for your group. Story writing for TTRPGs is not the same as writing a book.
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